Inazuma eleven go chrono stone endings full#
One of my favourites saw Wonderbot – or Clark von Wunderbar to give him his full name – the robotic teddy bear, being talked out of a toy shop by the Raimon players as he tried to strike up a conversation with the teddy bears inside. The new Inalink app which all the Raimon players have access to is often hilarious, with conversations building in real time as if they’re ongoing. The game continues in the strong comedic vein that its predecessors followed, and whilst it is often just a bit silly it also genuinely had me laughing out loud as well. It’s a curious piece of mundanity amongst the excessive vibrancy that permeates the rest of the game.
It seems like the creativity that went into the story may have dried up by the time they got to the character names, from goalkeepers called Hotel and Uniform to the nefarious Chairman Argos who is orchestrating it all. Again, it’s a nice incentive to play your best, and to feel more in control of events, though on occasion it does feel like you’re simply being ferried along. Successful passes, scoring goals and maintaining possession will fill it quicker, though if you don’t manage to fill the gauge in the allotted time you’ll be shown the Game Over screen. Whether it’s ultimately all a little bit empty though may depend on your general ability to play the game, and whether you’re going to be drawn in by the world and all its oddities.Ī further addition is the advance gauge which appears in story matches, requiring you to fill the gauge by playing well in order to advance the story. It’s all graphically rewarding mind you, with spirits, glowing armour and various creatures making each use a joy to behold, alongside their new special moves. Overall both options add extra complexity to each match, though the abilities are extremely powerful and can make some of the encounters seem a touch too easy. The first example of this sees Fei taking on the aura of a T-Rex, which once again opens up an array of different moves, and as you progress the ability becomes integral to your team’s success. It’s a mechanic that makes sense, and adds another layer to each match, though your success rate against the computer seems overly generous.Īn advanced version of your summoned Fighting Spirit makes an appearance alongside the standard version in the shape of the Armourfied Fighting Spirit, which allows you to don spirit-powered armour that decks you out like a Power Ranger and allows you to use a range of extra special moves.Īlong with that is a new method of gaining special abilities called ‘minimaxing ‘ where you imbue a character with the aura of another person or creature. However, if you choose the opposite direction you can now simply leave your adversary in the dust, or he’ll do the same to you. While the traditional stylus-controlled football remains intact, now when you meet another player on the pitch you’re able to choose whether you go left or right, which if you pick the same direction as your opponent then switches into the duel system from previous games.
Some changes have been made to how the game plays out in-match.
Inazuma eleven go chrono stone endings series#
Wonderbot’s general outlook makes him seem like he’s on vacation from the Persona series rather than Inazuma which was pleasantly surprising, and ultimately adds to the general zaniness on show in this entry. You travel about in the snappily named Inazuma Time Machine Bus, with a somewhat up-tight robot teddy-bear called Wonderbot at the wheel, as you try to ensure that Alpha doesn’t complete his mission of erasing football.